Mini 3D demo in C++

From: Douglas Little <>
Date: Sat, 13 Sep 1997 18:02:35 -0400


Here's a little demo of a perspective-correct textured cube for the
68040 CPU.

It's a bit slow, but it's not bad for a program that's nearly 100% C++
code using floats & doubles for nearly everything it does.

I do have an assembler version which is much quicker, but I thought
the 'C' progammers out there might be interested to see what GCC
could manage without any help from fancy assembler modules.

And before anyone comes back to me with 'who needs assembler
with compilers like that' style comments, the assembler version
kicks this one's butt quite hard indeed. ;)


Received on sø. sep. 14 1997 - 14:17:00 CEST

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