Re: Re[2]: NOVA cards

From: Douglas Little <dmlittle_at_compuserve.com>
Date: Fri, 26 Sep 1997 15:28:18 -0400

> Exactly! This is what I really want of most games, and it shouldn't
> be too hard either.

I think maybe some gameplay would be a much better 'next step'.

> Btw. I've just bought a Playstation with 'V-Rally' and 'Rage Race',
> and I must say that even BM looks quite pathetic compared to them...

Well, it does have one or two advantages, including a 33MHz MIPS
r3000a RISC CPU and (albeit low-quality) textured polygon rendering
for free, among other things.

On the other hand, it's mainly designed for quick-but-limited 3D
games that don't try to do too many calculations at once (the CPU
is quite quick, but the lack of an FPU and sluggish ram make it
crap for many of the more ambitious 3D algorithms). It's wise to
stick with the geometry libraries, and change your plans when
they don't support the job you want to do. The PC and other
computer systems are not limited in that way. You can do any
weird thing you like so long as you are a good enough programmer.

Apart from that, BM is just a Doom-a-like and so is based on the
'look' of a game originally written for a 386 PC some years ago,
unlike PSX games which are all designed quite recently and are
oriented towards the machine's strong points (the alternative is
too horrible to consider on PSX - the memory is too slow and
direct access to the screen is a baaaaaaad idea).

> And unlike most PC-games, those PSX-games are quite playable too.

They do seem to be better balanced for gameplay than a lot of the
recent 3D titles for the PC. Probably because most of the programming
effort is put into the game design, rather than the 3D stuff.

Doug.
Received on sø. sep. 28 1997 - 15:52:00 CEST

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