On Fri, 21 Nov 1997, Petr Stehlik wrote:
> > As I figured out that if no one buys the few games that come out for the
> > Falcon these days, we probably wont see many more. Good eh? ;-)
>
> that's logical, isn't it?
I haven't seen any games that's worth buying either. IMHO the few
Falcon-games that has been released looks like they belong on the PC:
Great graphics and sound, but not much gameplay.
> Or is it really so hard to call MxAlloc(x,0) for videoram and sound buffer
> allocation? Why do all the game authors use one program with huge BSS
> where they store the videoram? It's so ugly..
When I was involved in demo- and game-programming on the ST (a loooong
time ago, around 88-91) I usually got rid of everything that I didn't
need, i.e. the OS... I wanted to load everything as low as possible,
and not use the "slow and inefficient" TOS-routines. Ofcourse, the
real reason was that I didn't know *how*... The result is that none of
my old stuff runs on even a STE ;-)
/*
** Jo Even Skarstein
http://www.stud.ntnu.no/~josk/
**
** beer - maria mckee - atari falcon - babylon 5
*/
Received on lø. nov. 22 1997 - 12:31:28 CET