Re: OpenGL/MesaGL -> TosGL?

From: Rodolphe Pineau <rodolphe.pineau_at_capway.com>
Date: Thu, 23 Jul 1998 14:48:40 +0200

At 13:40 23/07/98 +0100, you wrote:
>>Yes i'm interested in an OpenGL port to Atari computer (may be using vdi so
>>it will be compatible with all Atari computer ;-) )
>>Rodolphe.
>
>
>Well, there is no reason not to put VDI support in there - it shouldn't be
>too hard,
>but I was thinking about concentrating mainly on colourdepth-specific
>optimisations
>for polygon rendering etc. You really don't want your VDI to be pixel
>plotting for that
>kind of thing without any alternatives. I mean, you would want your shapes
>to appear
>sometime in the same month. :)

Yes it's right.Vdi is good for compatibility but not for fast rendering :-)


>But yes, the OpenGL device context should support offscreen rendering, and
>normal
>window rendering - through VDI if required. But it would definitely benefit
>from some
>optimisation work using non-vdi calls, for the sake of fast realtime
>applications.
Yes but if you don't use VDI calls you've got to make a version for each
diferent video card you could found on atari computer. May be these
optimisation could be donne directly in VDI (ie in Fenix for example).

Rodolphe.

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Received on to. juli 23 1998 - 21:56:00 CEST

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